Hi, I'm Olin Kirkland.

I work as a software developer in Regensburg, Germany making applicationsgames, and exhibits.

About me.

I’m a German-American software developer and I made this website to share my work. The projects below are mainly developed in Adobe Air.

As a programmer, I’ve taken on leadership roles in software projects and worked closely with researchers, graphic designers, and animators on tight schedules. 

I’ve freelanced in Edinburgh and Berlin, worked as a teacher in Washington D.C., and built learning applications as the lead programmer for an exhibit design company in Houston. Since then, I’ve moved to Regensburg to program security software at Dallmeier Electronic.

  • Game Design
  • Exhibit Design
  • UI/UX Design
  • Wireframing and prototyping
  • Object Oriented Programming​
  • Version control (GIT)​
  • Experience with GIS APIs
  • Experience with physics engines
  • Actionscript 3
  • Adobe AIR
  • Apache Flex framework
  • Experience with touch gestures

My work.

In 2015, I moved to Texas to join the team at Paul Bernhard Exhibits and was tasked with developing applications for the brand new Wiess Energy Hall in the Houston Museum of Natural Science. The 30,000 square foot exhibit space contains nearly seventy individual interactive exhibits, many of which have touchscreen driven content I created.

Renewable Energy Kiosks

The Renewable Energy Kiosks consist of a set of eight interactive touch screen kiosks with content related to renewable energy production.

Renewable Energy Hub

In the middle of the Renewable Exhibit sits the Hub application, whirring with colorful particle effects and a beautiful gallery of images from the Land Art Generator Initiative.

Wiess Watchdog

The Watchdog monitoring software I developed for the Wiess Energy Hall is a versatile server/client package that runs behind applications in the hall with the purpose of monitoring their memory usage, downtime, and CPU heat.

Exhibit Support Tools

While working on the Wiess Energy Hall, I realized quickly that there were some unfulfilled needs for the development crew and floor staff, so I worked with them to create solutions.

Future Energy Kiosks

The Future Energy Kiosks section in the Future Energy Exhibit of the Wiess Energy Hall consists of a set of interactive touch screen kiosks with content related to the future of energy production, trade, and consumption.

Energy Hall Media Kiosks

I developed a set of nine interactive dual-screen touch screen kiosks with content related to unconventional energy production, two related to seismic surveys, and four related to oil and gas pipelines.

GIS Energy Map

The GIS Energy Map is an informative two screen interactive map that lets users explore energy distribution on the North American continent.

Global Hydrocarbon Deposits Map

The “Hydrocarbon Information Center” application consists of series of static maps generated from donated Wood Mackenzie data and was developed using custom global plotting code on top of a stylized vector map.

Continental Drift

The Continental Drift application is a straightforward interactive that allows users to scrub through time and view how tectonic plates have shifted in the past and how they are predicted to shift in the future.

Geologic Timeline

The Geologic Timeline application is a fun and educational experience for any age, featuring colorful, animated scenes from each time period.

Geosteering Game

This game shows a side-view representation of the practice of geosteering for oil exploration.

Energy Career Quiz

The Energy Career Quiz application places users into one of a dozen energy-related careers after they take a short quiz of ten questions.

Prospector Slot Machine

This slot machine game has a physical lever users can pull to try and win. Educational text panels educate visitors about the history of oil prospecting.

Can You Frack It?

The Can You Frack It interactive game describes the practice of fracturing the ground for natural gas – or “fracking” as it’s known in the industry.

Towards the end of my work on the Wiess Energy Hall at the Houston Museum of Natural Science, I began doing side projects for the museum as a freelance developer in addition to acting in my official capacity at Paul Bernhard Exhibits. I designed and developed multiple applications within two exhibitions: Knights and Armor and Death by Natural Causes.


The Snakebite exhibit consists of an interactive kiosk to allow visitors to visualise how a snakebite would take effect on their limbs.

Death Predictor

The Death Predictor Exhibit is an intuitive quiz application that allows users to view how their own life choices affect their lifespan.

Castle Map

I collaborated with the Houston Museum of Natural Science‘s Exhibit Architect Kevin Gold and Curator of Anthropology Dirk Van Tuerenhout to create an enormous map of European castles.

Castle Map Data Entry

To allow the volunteer researchers working on the Castle Map to submit their data, I set up a system that allowed for them to submit their researched data entries from home.

Digital Armor Encyclopedia

The Digital Armor Encyclopedia is an application developed to educate visitors at the Houston Museum of Natural Science about types of medieval armor and the years during which those types were used.

Crest Creator

Using the Crest Creator, users make their own crest by picking from a wide selection of colors, materials, and decorative prints, then Email it to themselves.

Feudal Careers

This career quiz places users at random into careers that they might have had in the European Middle Ages.

I’ve always had a passion for playing and designing games. Some of my more finished work is below.

Sweet Dreams

In 2014, I worked with my close friend Joe Harner on a simple level for a platformer at the Global Game Jam on the George Mason University campus.


I went to the Houston Art Institute for two days for the 2016 Global Game Jam with a close friend of mine, Joe Harner. The jam’s theme? Ritual.

Amber World

Amber World is a turn based battle game inspired by the Armor Games’ Flash game Sonny.


A tribute to one of my favorite childhood computer games, Crystal Quest.

Game Studio Studio

This game is a pretty simple cookie-clicker style game about making free-to-play games that I made for the November 2014 Berlin Mini Game Jam hosted by King Berlin.


A coworker challenged me to make a silly, pointless game. So I came up with a giant, impossible maze!


Drop me a line if you have any questions about my work, want to collaborate on a project, or just chat.
Of course, if you just want to chat that’s fine too. You can follow me on stuff too, if that’s your thing.