Fracking Simulator

Wiess Energy Hall (2015 – 2017)


  • Adobe Air, Actionscript
  • Designed and programmed a game that allows users to simulate multiple steps involved in the fracking process
  • Worked closely with experts in the field and animators

A series of sliders and animated buttons across the bottom of the screen act as fully interactible controls for the game, and must be manipulated successfully after “tutorial” style prompts appear on the screen with screenshots of the next step’s setup.

A real time graph shows the player different values they have to balance in order to reach the “Success” dialogue upon game completion.

Working for Paul Bernhard Exhibit Design and Consulting on the Wiess Energy Hall at the Houston Museum of Natural Science, I developed an interactive game to describe the practice of fracturing the ground for natural gas – or “fracking”.

A 42″ ELO touch monitor allows users to simulate all stages of the “fracking” process.